Prealpha!
Quiberon Zeta » Devlog



I'm calling it officially! We are in prealpha baby!
I mainly worked on the mechanics of the ship. I added engine upgrades and a much needed coin magnet. All that's left is level design and balance. I plan to make a few more ships and make the bosses more interesting. Ideally there could be a few more weapons. Rockets maybe?
There's also procedurally generated backgrounds! That should help with routing. This is primarily a routing shmup with bullet hell and rogue-lite aspects.
Files
QUIBERON.console.exe 128 kB
Jun 11, 2025
QUIBERON.exe 80 MB
Jun 11, 2025
QUIBERON.pck 49 MB
Jun 11, 2025
QuiberonZeta.pck 48 MB
Jun 11, 2025
QuiberonZeta.sh 129 bytes
Jun 11, 2025
QuiberonZeta.x86_64 63 MB
Jun 11, 2025
QuiberonZeta.apk 87 MB
Jun 11, 2025
QuiberonZeta.apk.idsig 713 kB
Jun 11, 2025
html.zip 47 MB
Jun 11, 2025
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Quiberon Zeta
Shoot stuff and earn $pacecoin
| Status | Released |
| Author | wetbadger |
| Genre | Action |
| Tags | Bullet Hell, euro-shmup, Indie, Pixel Art, Roguelite, Shoot 'Em Up, Top-Down, vertical, vertical-scrolling |
More posts
- Bosses for Level 2 and Level 3Aug 18, 2025
- Prealpha TestingJun 15, 2025
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