A work-in-progress puzzle game designed to teach people about Gerrymandering.

Drawing Districts:

In the game, a panel of districts is on the right. You can select a district, or just begin drawing with the left-mouse button. 

Squares placed on houses will use up the district's available houses. Placing squares on non-houses or empty spaces will cost nothing.

To erase a square from a district, click and hold or right-click.

The challenge of the game is to win with as little of the popular vote as possible, so try to get the party with the fewest voters to win.

Creating a Custom Game:

You can add or subtract parties or change the number and size of districts to make the game more complex. A series of interesting puzzles and a complex tale of political intrigue is planned.

When changing the number of voters, the district size changes automatically to represent the fairest size for each district. (It is best to accept the value given.) The maximum size represents how many voters (houses) a district can have in it. The minimum size represents how few voters can have before the votes are counted. 

Note: you can't make any levels and save them without downloading a PC version. (Not yet available)


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorwetbadger
GenrePuzzle, Educational
Made withGodot
Tagsgerrymander, gerrymandering, political

Development log

Comments

Log in with itch.io to leave a comment.

very cool! The state puzzles are a bit too big for me to even try, but I got all the non-state puzzles, and they were pretty fun! I appreciate the state puzzles for being rooted in actual history, but they just look too big to wrap my head around.

I have three major issues with the UI:

  1. my district colors sometimes get hidden behind buildings
  2. It's not always obvious which buildings belong to which electorate
  3. It's a pain to have to click the button to see how many are in each building, especially when two similar looking houses are worth different amounts
Deleted post

Thanks! I'll try to keep working on it.