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Gerrymandered!

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Devlog

  • Puzzles, Puzzles, and more Puzzles
    May 26, 2024 by wetbadger#puzzles
    I am slowly coming to terms with the fact that puzzles are not easy to make for this game. I devised a system of recreating US states scenarios with relative accuracy. The tutorial is fleshed out and... Continue reading
  • The Tutorial
    March 25, 2023 by wetbadger
    The tutorial could use a bit more information but it consists of three puzzles that were made using the "user placed" mode. I could keep going and make more levels for the story mode, but right now I'... Continue reading
  • Buggy Release
    December 30, 2022 by wetbadger#multiplayer, #level editor
    The user can created their own levels by going to advanced and changing "random" to "user placed." I made the first two levels of the tutorial, but there are no instructions and the pointer to the nex... Continue reading
  • It Sort of Works
    November 16, 2022 by wetbadger#Devlog 1
    1. I fixed the crashing by making "runtime contiguity enforcement" an experimental feature. This was caused by memory overflow on any game with > 50 houses. This really did 2 things: check for a break... Continue reading
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